Showing posts with label digital learning. Show all posts
Showing posts with label digital learning. Show all posts

Monday, March 15, 2010

March Madness: I Didn't Know They Came with Instructions!

   If you've been in a classroom lately you know what I mean. Today's students are wired differently. They process information differently. They communicate differently. They are a generation on fast forward.
  
  Have you ever wished these students came with an instruction manual? Maybe it isn't exactly an instruction manual, but this Digital Native Map from Frontline comes pretty close. The interactive website show how life in a hyperconnected world impacts students' bodies and minds.

   It also explains a lot about what we see (and don't see) happening in the classroom. For example, did you know students read text on websites in a completely different pattern than text in books? Did you know students from ages 13-17 average over 1,700 text messages a month?

 If you would like to read the "user's manual" for your students, check out the Digital Native Map.

Cheryl

This is post 11/23 of our March Madness series

Sunday, October 25, 2009

Getting to Know Gee


Have you met James Gee?

A virtual introduction is in order if you answer yes to any of the questions below.

  • Do you think our current use of textbooks could be improved?
  • Would you like to know how we can motivate students to love our lessons the way they love to play video games?
  • Should teachers support students as thinkers instead of memorizers? 
  • Would you like to understand how solid literacy instruction and 21st century skills can be taught in tandem?

James Paul Gee is the Fulton Presidential Professor of Literacy Studies at Arizona State University, but that's just where he hangs his hat. His unique research extends around the world yet trickles down right into the classroom.  I first read Gee's work a few years ago when investigating the link between gaming and learning. It whet my appetite for more about kids in the 21st century and how we can embrace them as learners.

I could blog about Gee all day. Maybe you'd be interested, maybe not. The best way I can tell you about Gee, however, is to arrange a virtual introduction. Let's attend a lecture, read his bio and view a recent video clip. Then you'll see what I mean. Gee has a brilliant way of taking the here and now and merging it with best instructional practice.

Games, Not Grades
(from Edutopia, recently featured on Dan Pink's blog)

On Games and Learning
(from the MacArthur Foundation)

James Gee on The 4th Grade Slump
(from The Cooney Center)

Gee Bio Info
(from Wikipedia)

Visit these links and your thinking will be challenged and changed.

Every time I read or listen to James Gee, I walk away saying, "Gee, I never thought about it like that!"

Tanny

(Graphic created with wordle.net)

Sunday, October 18, 2009

BrainPOP - A Recipe for Success



     It's easy...combine one classroom teacher, Ohio Academic Content Standards and BrainPOP. The result? A lesson that supports 21st Century Curriculum and Instruction, a digital learning environment and a classroom of engaged students who are not forced to "power-down" during school.

     BrainPOP is a web-based tool that creates animated, curriculum-based content aligned with Ohio (and other states') Academic Content Standards. Hundreds of short, animated movies are available with topics in Science, Social Studies, Math, English, Technology, Arts, Music and Health. In addition to the video animations, BrainPOP features interactive quizzes, graphic organizers and other activities to support student learning.

BrainPOP's user-friendly design allows teachers to:
  • introduce a new concept in a way that engages students
  • review material in order to consolidate learning
  • promote active viewing through discussion
  • provide exposure to content-area vocabulary
  • set a purpose for viewing by taking the interactive quiz before the content video
  • provide evidence of learning by using the interactive video at the end of the video
  • use supporting features that promote critical thinking and inquiry based learning.
  • collaboarate with colleagues on Facebook/BrainPOP and Twitter/brainpop.
     Evidence of the program's success is detailed in a study of 1,100 classrooms in Florida and New York. The study concluded that students who were in classrooms that used BrainPOP showed substantial gains in Science, Lanuage and Reading Comprehension on the Stanford 10. Students received 16-20 weeks of instruction, yet achieved the equivalence of one to two grade levels of growth when compared to the national sample of students in the Stanford 10 norm group.

     BrainPOP has also received numerous awards, including Learning magazine's 2010 Teacher Choice Award and the Technology and Learning award of excellence, 2007. Colleagues Heather C. and Jennifer H. give it the thumbs-up as well. Heather discovered helpful videos on the Educator's site (and also on Facebook and Twitter). Heather writes, "The [videos] show a few things that I'd never thought to do." Jennifer really likes the review quiz after each video. "When the students answer the questions they are immediately given feedfback on if they answered it correctly or not."

     But don't take our word for it... check out a video yourself. Click here to learn more!

Cheryl

Image Credit: Flickr Creative Commons BrainPOP


Monday, August 24, 2009

Wired for Learning

Google, Skype, My Space, You Tube, Twitter, Wikis, voice threads and the list goes on. How did our students become so tech-savvy? Were they born that way? Sometimes it seems so. Today's students certainly know their way around the digital world, but are often forced to "power-down" at school.

The ability to use supportive technologies for inquiry- and problem-based learning is a critical skill for 21st century learners. As a result, critical literacies have been redefined. Basic literacy skills of decoding, predicting, and summarizing are not sufficient for today's students. Instead, students must become critical consumers of information from multiple sources, questioning the contexts, purposes, biases, and applications.

As a result, today's classrooms must be "elastic," going beyond the confining walls of physical space. Today's classroom environments must integrate virtual learning experiences, on-line learning, and cyberspace learning communities.

If you are like me, with one foot in the twentieth century and another foot in the twenty-first century, this requires a reality check (not to mention the acquisition of new skills and new ways of thinking). If you dare to join me on this digital learning journey, check out the links below.


Click here for a digital version of Bloom's Taxonomy (I LOVE this!)

Click here for Larry Ferlazzo's list of Top Tools for Learning (You have to look at this!)

Click here to learn more about 21st century skills

See you in cyberspace!
Cheryl